LightWave 2018

LightWave 2018

Screen shot of LightWave 2018NewTek finally released the next iteration in their 3D software, LightWave 2018, and it is looking amazing. This wasn’t that much of a surprise since a good friend updated me on this weeks before. Well now that the whole world knows LightWave 2018 is here!  Are you ready for this new update?

Render Engine

There are many changes and a lot of them center around the render engine being rebuilt in 2018.  This means the old surface editor has been obliterated to make room for a fancy new PBR (Physically Based Rendering) based system.  You maybe wondering what PBR means to us and I will dig deeper into this new technology for those interested.  PBR is a deep topic and will require a lot of my time to explore.  Stay tuned for there will be some explanations and examples coming. Continue reading “LightWave 2018”

Looking at 2017 in the past

2017 will be a year to remember but looking back I have to ask myself what did we do to make it go so fast?

One thing is the cool new world of micro processors and the many different projects that look fun to build. After reading a book on Node.js the author put in some gems about robotics which peek an interest. I got my first Arduino UNO board and have been hooked on building different test projects and now working on a self driving robot.

In October we got a chance to visit Adobe MAX and let me tell you what an inspiration it is to visit such a large geek/nerd show and see so many cool people enjoying being a geek. We are already planning going to MAX in 2018 so hopefully we will have more fun information to share. Most of the lectures were spent learning Premiere and After Effect which means I should take some time and write up a few new tutorials for the site. Maybe this should be a 2018 goal to get back into working on tutorials.

Towards the end of 2017 I started working in Lightwave again and building some models for a game. I’ve been missing the creative side of my work these past few years since most of the projects I work on now require a lot of code. But building a game it has been nice because now I can work in LW again and build custom models.

Learning has always been a most import part of my daily workflow. Although the more I learn it seems that there is less I know and more I forget. But hey I guess as new ideas are learned I need something to fall out so I can use other brain cells for more pressing needs.

Well happy new year and hope this one will just be as fun and productive!

Tutorial Update

Just finished redoing the sky dome effect tutorial. I also did a quick video tutorial to go with this for those who want to just watch the process. Sorry there is no voice to the video because I was doing it quickly for the written tutorial.


Enjoy the update version it now also includes a couple of clips from Lightwave showing the process.

To something new

When working with new systems I have found it good to play around with it and see how much I can break it. This goes even for WordPress websites. Even though the original site was written in Joomla 1.5 way back in the early 2000’s I’ve decided to give this site a little upgrade and turn it into a blog site.

Yes blogs have a purpose and after really looking at the content of this site it felt more like a blog since I use it as a learning experience as I continue to learn Lightwave. I say continue because every time I open the program it is a learning experience.

For a while I will be converting my old tutorials to this site and adding them to my tutorial section. I will probably do a refresh on the tutorials so they are current and up to date with the latest version of Lightwave.

If you have any requests feel free to send them my way so they can make it on my radar.