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Interface and Functionality Explanation |
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Written by Jeremy Hardin  |  |
1.) Select .srf file lets you choose a .srf file from your hard drive to create a preset with. These files are created from the surface editor. (.pst files will not work here!) 2.) Air Polys specifies whether the surface needs air polygons to react to light properly. Some SSS shaders or refractive items fall into this category, but use your own discretion. 3.) SSS Bar and Bubbles creates some geometry below the preset object's surface for better showing transparency, translucency, refraction, or SSS. 4.) Luminous Surface lowers the scenes lighting conditions so that the surface's luminance can more effectively light the scene. 5.) Surface LW version is for logging information only. The version you specify here will be written to the log file for easy determination of what version of LW to use (and not use) the surface. 6.) Render RGB Type allows you to select the image format for the render that will be output by the plugin. 7.) Bump Displacement enables geometry displacement (as derived from the bump channel) on the preset object. 8.) Displacement distance determines how far the geometry will be displaced. 50mm is a good starting point for most surfaces. 9.) Render Subdivision Level allows you to raise and lower the amount of polygons in the preset surface based on your needs. 0 is low. 3 is normal. 8 is quite high. Use at your own risk, as high polygon counts can cause crashes.
When you hit OK, the surface file will be used to generate an example scene and render, which will be located as follows: **LW PRESETS DIRECTORY** >> Preset_Standard >> **SRF NAME**_preset
Videos showing the plugin being used (some interface changes have been made since these videos): Basic Functionality Video In Existing Scene Video Image Handling Video
Limiting Bump Displacement to the outer sphere surface: http://spinquad.com/forums/showpost....&postcount=700
Notes: 1.) If you have downloaded or been emailed the Preset Standard LW content previously, be sure to work in a different content directory when running the plugin. Otherwise assets from the plugin might alter/overwrite/delete the existing Preset Standard content. The plugin creates the same images/objects/scenes that were being distributed as LW content earlier, so this is the nature of it. But the Preset Standard content is the only content that would be affected.
2.) For Preset Standard to respect image dependancies and copy any images that the surface uses into the generated Preset directory, the plugin HAS to be run from a cleared scene.
Preset Standard's System Requirements: PC: - LW 8.5 or higher
- Properly set up content directory (according to LW documentation)
- All LW's default plugins installed (LW9 attempts to do this automatically)
Mac: - LW 8.5
- Properly set up content directory (according to LW documentation)
- All LW's default plugins installed
Note for advanced users wishing to use Preset Standard on Mac LW9 and higher: Due to an error in Mac LW9 and higher's lscript, you must manually create the preset content directory structure in the preset folder before running the script. The command that makes directories causes LW to crash on Mac LW9 and higher. If the directories already exist, however, then Preset Standard should work without a hitch. To observe how the preset directories are set up, I suggest running the script in Mac LW8.5 and looking at those, then replicating the pattern in your LW 9 Presets folder. |
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